Sunday, February 7, 2010

Jon St John (voice of Duke Nukem) - Photo Op for Vector Tanks at MAGFest Convention

Jon provides the voice of one of the characters in my upcoming game Vector Tanks EXTREME! I was excited beyond words to meet him in-person at MAGFest 2010 (Feb 1-4 2010)! Jon is an amazingly nice person, and even let me take him out for dinner - my treat! :-)





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An Update on Peter Hirschberg and 'Vector Tanks' on Touch Arcade

Nice article on Vector Tanks Classic on Touch Arcade.com!!

http://toucharcade.com/2010/02/07/an-update-on-peter-hirschberg-and-vector-tanks/



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Monday, February 1, 2010

Vector Tanks (Classic) update released today

Updated and now published under my own company.

http://forums.toucharcade.com/showthread.php?p=838942#post838942

Includes a blurb about the upcoming sequel game "Vector Tanks Extreme!" and compatibility with the Apple iPad.

Wednesday, December 16, 2009

MAGFest - Vector Tanks - Jon St. John


I will be at MAGFest Jan 1-4 2010 (Alexandria VA) to meet Jon St. John(!), who has provided character voices for my upcoming iPhone game "Vector Tanks Extreme".

Anybody wanna hook up there?

Friday, October 30, 2009

Version 2 - Progress Update

Vector Tanks - Version 2 is very close and it is the awesome!! I'm going to start sending out private betas in the next few days! Boom baby!

Wednesday, August 19, 2009

Vector Tanks 2.0 progress

Hhere's my current plan for the enemy tank spawning logic for Vector Tanks v2.

Drone tanks are basically the tanks that are in version 1.0.
H6 stands for the "Heavy Sixer" tank [atari 2600 reference] and is a turreted tank that is much more dangerous than the Drone tanks and can even drive directly over mines and the playfield obstacles and crush them. Mwahaha.

This will be for single player and 2 player cooperative. 2 player
head-to-head will be a completely different ballgame (v2 will only include single player - multiplayer is still under development.

  • practice level (enemies do not fire on you) - 1 drone / 1 H6 tank / 1 jeep / no helicopters
  • skill level 1 - 1 drone / 0 H6 tanks / 1 jeep / no helicopters
  • skill level 2 - 2 drones / 0 H6 tank / 1 jeep / no helicopters
  • skill level 3 - always at least 2 tanks - randomly either a H6 tank or a drone tank / 1 jeep / no helicopters
  • skill level 4 - always at least 3 tanks - randomly either a H6 tank or a drone tank / 1 jeep / random helicopters
  • skill level 5 - 4 H6 tanks at all times - randomly a drone tank instead (so you can "virus powerup" it) / 1 jeep / random helicopters
  • InSaNe mOdE! - 6 or 8 H6 tanks at all times (need to see how the hardware holds up - may need this to be 3GS specific here) / 1 jeep / random helicopters
The helicopters can not destroy you but fire at you with machine guns, reducing your shield level. You can destroy the helicopters only with the Nuke powerup.

Virus powerups will let you take over an enemy Drone tank and he will "fight for the user! [tron reference]" (you) - attacking other enemy tanks until it is destroyed (the other enemy tanks will target it as well as you - so it also diverts fire away from you).

Shields are now based on how many impacts they protect you from, rather than being timer based as it is in v1. Each Shield powerup will charge your shield level 1 unit. Each hit removes one unit. And as mentioned, the helicopters attack your shields.

Rapid Fire is now based on "rounds" (each powerup gives you more), rather than being timer based as it is in v1.

I'll likely end up nipping and tucking to get things balanced out of course.

And there are other aspects going on here too - the tanks speed up as
the game progresses, reload faster, etc.

Your feedback is solicited!

Wednesday, July 29, 2009

Twitter

I signed up for a Twitter account, for anyone who wants to follow along.

http://twitter.com/peterhirschberg